

In 2001 the first release came of ScummVM. Today, Lucasarts lives on simply to cash in on licence fees.

George Lucas finally sold his company to Disney in 2012, who closed down all game development the very next year. Lucasarts keept making good point-and-click games for the PC and Macintosh for a number of years until they simply lost the magic and started to make mostly Star Wars games. This would be the last Monkey Island game made for the Amiga. In 1992 Monkey Island 2: the revenge of LeChuch was released for the Amiga (among others, but not the Atari systems) to critical acclaim. By 1993 the company suffered staggering losses and declared bankrupsy in 1994.
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When Commodore finally released a new generation of Amigas – the 32 bit Amiga 4000 and Amiga 1200 – in mid 1992 (and the game console Amiga CD32 the very next year) it was simply too little too late. Especially to the PC as it was quickly becomming faster, better and, more importantly, affordable. But the technology was obviously getting old and sales soon started to fall. This year was the peak of Amiga sales, with about one million units sold worldwide and it owned about 5% of the world market (thanks to strong dominance in England and Germany). For many whose parents wasn’t rich enough to buy all the cool games this was paramount.
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But the Amiga’s best selling point was it’s vast library of cracked games that kids could cheaply swap with each other, something that you couldn’t do with a Super Nintendo. The Super Nintendo that was introduced this year cost about 200$ (310$ in todays value). While the Amiga couldn’t produce the best graphics or sound anymore, you have to remember that a PC good enough to show these improvements cost between 2300$ to 7000$ in 1991 (3600$ to 10.100$ in todays value) while an Amiga 500 cost about 350£ (580£ or 880$ in todays value). Here the Amiga is at a clear disadvantage. As you can see, there is not that much of a difference. But on the low end market Amiga was still king. Atari ST and PC:s with EGA only had 16 colors and poor sound. The VGA PC version had better graphics (256 colors against the Amiga’s 32) and better sound. The Amiga was still going strong, but had already losts it’s competative edge. It was a point-and-click game that overcame it’s gaming shortcomings by adding plenty of monty-pythonesque humour.

There where several games that defined the Amiga: Lemmings, Speedball 2, Cannon Fodder, and of course: The Secrets of Monkey Island by Lucasarts in 1991. Also clarified that it’s the PC data files you need.
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It turns out it was faulty data files that made Full Throttle not work, and not the MorphOS port of ScummVM.
